Improvements on Blender 3d recently the blender community release Blender 2.42 the new version vastly enhances Blender 3d. You might have heard of the Open Movie project. The Open Movie by Orange is extremely well done you would know if you have seen it. It is an excellent advertisement for precisely what is enticing about the open source community. While creating the movie the artist gave Ton some suggestions on improving the interface, physic engine, node hierarchy, etc.. Many exciting new changes have been added into the new build that enhances the user experience making it a little easier for a newbie to get a grasp on the tools they have. I have always thought Blender was a worthy project. I remember donating to the Blender Foundation to open the source. It was well worth my money.
Here are a few of the new improvements:
Some features were in use during the Orange project that didn’t make it in the 2.41 release. This includes “Custom Bones”, to create useful 3d interfaces to manipulate Armatures, and support for “Bone Layers”, allowing you to organize a rig much better.
Description of the new Node Editor and all aspects of working with Nodes and linking them.
Technical notes about the implementation of Blender’s node system. This is used now for Shading and Compositing, but allows future expansion in many different areas.
The game engine new physics engine – Bullet – has been improved the past 6 months a lot.
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