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Browse: Home / 3d, ActionScript, i-create / PaperVision3d The Wall
i-create | therefore-i am
i-create | therefore i-am | a blog about opensource technology and rich internet applications
 

PaperVision3d The Wall

By Brendon Smith on November 1, 2009

 

This is a simple papervision3d tutorial it is only purpose is to show you how easy it is to import a 3d model from sketchup (free Version) and render it for the web utilizing Papervision3d and flash. This tutorial was developed using the Flash Develop IDE.

Things you will need for the tutorial:
SketchUp
Papervision3d
FlashDevelop
Project Berlin Code

What you will learn:

  1. How to import a Collada (DAE File)
  2. How to import a Google Earth Model
  3. How to convert a .kmz to a .dae (colloda)
  4. How to control the camera with Keyboard Commands

Click on this image and the project will load it takes a few seconds and I have not added a loader yet so be patient:

The Wall

ActionScript Code

package {
 
  import flash.events.Event;
  import flash.events.KeyboardEvent;
  import flash.events.MouseEvent;
  import flash.display.DisplayObject;
  import org.papervision3d.events.FileLoadEvent;
  import org.papervision3d.lights.PointLight3D;
  import org.papervision3d.materials.BitmapMaterial;
  import org.papervision3d.materials.MovieMaterial;
  import org.papervision3d.materials.utils.MaterialsList;
  import org.papervision3d.objects.DisplayObject3D;
  import org.papervision3d.objects.parsers.Collada;
  import org.papervision3d.objects.parsers.DAE;
  import org.papervision3d.objects.parsers.KMZ;
  import org.papervision3d.view.BasicView;
 
  public class main extends BasicView {
 
    private var light:PointLight3D;
    private var doRotation:Boolean = false;
    private var lastMouseX:int;
    private var lastMouseY:int;
    private var cameraPitch:Number = -90;
    private var cameraYaw:Number = 60;  
    public function main() {
      super(0, 0, true, true);
 
      // Initialise Papervision3D
      init3D();
 
      // Create the 3D objects
      createScene();
      // Listen to mouse up and down events on the stage
      stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
      stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
 
	  stage.addEventListener(KeyboardEvent.KEY_DOWN, onCameraMove);
 
      // Start rendering the scene
      startRendering();
    }
 
    private function init3D():void {
      // position the camera
      camera.z = -700;
	  /*camera.x = -700;
	  camera.y = -700;*/
	  //camera.moveRight(90);
	  camera.moveForward(370);
	  //camera.moveLeft(90);
      camera.fov =70;
      camera.orbit(cameraPitch, cameraYaw);
    }
 
 
    private function createScene():void {     
 
      // create a new 3D object from a 3D google earth object file and perform actions when loaded
      var gdrCheckpoint:KMZ = new KMZ();
      gdrCheckpoint.addEventListener(FileLoadEvent.LOAD_COMPLETE, function onLoad(event:Event):void {
        gdrCheckpoint.scale = 20;
        //kmz.moveLeft(300);
		gdrCheckpoint.moveForward(100);
        gdrCheckpoint.moveDown(50);
        scene.addChild(gdrCheckpoint);
      });
     gdrCheckpoint.load("gdrCheckPointl.kmz");
 
	 var berlinwall:DAE = new DAE(true);
     berlinwall.addEventListener(FileLoadEvent.LOAD_COMPLETE, function onLoad(event:Event):void {
     berlinwall.scale = 40;
     berlinwall.moveForward(180);
     berlinwall.moveDown(50);
	 berlinwall.moveRight(100);
     scene.addChild(berlinwall);
      });
      // load the DAE from a specific URL
      berlinwall.load("berlinwall/files/berlinwall.dae"); 
 
 
    }
 
    override protected function onRenderTick(event:Event=null):void {
 
      // update camera position
      updateCamera();
 
      // call the renderer
      super.onRenderTick(event);
    }
 
    private function updateCamera():void {
 
      // If the mouse button has been clicked then update the camera position     
      if (doRotation) {
 
        // convert the change in mouse position into a change in camera angle
        var dPitch:Number = (mouseY - lastMouseY) / 20;
        var dYaw:Number = (mouseX - lastMouseX) / 20;
 
        // update the camera angles
        cameraPitch -= dPitch;
        cameraYaw -= dYaw;
        // limit the pitch of the camera
        if (cameraPitch <= 0) {
          cameraPitch = 0.1;
        } else if (cameraPitch >= 180) {
          cameraPitch = 179.9;
        }
 
        // reset the last mouse position
        //lastMouseX = mouseX;
        lastMouseY = mouseY;
 
        // reposition the camera
        camera.orbit(cameraPitch, cameraYaw);
      }
 
    }
 
    // called when the keyboard is pressed
	private function onCameraMove(event:KeyboardEvent):void {
		//trace("keyHandlerfunction: " + event.keyCode);
		if (event.keyCode == 39)
		{
			camera.x =  camera.x + 15;
		}
		if (event.keyCode == 37)
		{
			camera.x =  camera.x - 15;
		}
		if (event.keyCode == 38)
		{
			camera.z =  camera.z + 25;
		}
		if (event.keyCode == 40)
		{
			camera.z =  camera.z - 25;
		}
	}
	 // called when mouse down on stage
    private function onMouseDown(event:MouseEvent):void {
      doRotation = true;
      lastMouseX = event.stageX;
      lastMouseY = event.stageY;
    }
 
    // called when mouse up on stage
    private function onMouseUp(event:MouseEvent):void {
      doRotation = false;
    }
 
  }
}

Collada .DAE File



   
      
         Google SketchUp 6
      
      2009-03-09T23:19:30Z
      2009-03-09T23:19:30Z
      
      Z_UP
   

      
         ../images/texture0.jpg
      
      
         ../images/texture1.jpg
      
      
         ../images/texture2.jpg
      
      
         ../images/texture3.jpg
      
      
         ../images/texture4.jpg
      
      
         ../images/texture5.jpg
      
      
         ../images/texture6.jpg
      
      
         ../images/texture7.jpg
      
      
         ../images/texture8.jpg
      
      
         ../images/texture9.jpg
      
      
         ../images/texture10.jpg
      
      
         ../images/texture11.jpg
      
      
         ../images/texture12.jpg
      
      
         ../images/texture13.jpg
      
      
         ../images/texture14.jpg
      
      
         ../images/texture15.jpg
      
      
         ../images/texture16.jpg
      
      
         ../images/texture17.jpg
      
      
         ../images/texture18.jpg
      
      
         ../images/texture19.jpg
      
   

      
         
      
      
         
      
      
         
      
      
         
      
      
         
      
      
         
      
      
         
      
      
         
      
      
         
      
      
         
      
      
         
      
      
         
      
      
         
      
      
         
      
      
         
      
      
         
      
      
         
      
      
         
      
      
         
      
      
         
      
      
         
      
   

      

            
               
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22 5 33 24 5 34 23 5 35 24 5 34 22 5 33 25 5 36 






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2 7 46 21 7 47 29 7 48 1 7 49 21 7 47 2 7 46 30 7 50 21 7 47 1 7 49 31 7 51 21 7 47 30 7 50 32 7 52 21 7 47 31 7 51 33 7 53 21 7 47 32 7 52 34 7 54 21 7 47 33 7 53 35 7 55 21 7 47 34 7 54 36 7 56 21 7 47 35 7 55 37 7 57 21 7 47 36 7 56 38 7 58 21 7 47 37 7 57 39 7 59 21 7 47 38 7 58 40 7 60 21 7 47 39 7 59 41 7 61 21 7 47 40 7 60 41 7 61 20 7 62 21 7 47 20 7 62 41 7 61 19 7 63 29 7 48 21 7 47 42 7 115 42 7 115 21 7 47 43 7 116 43 7 116 21 7 47 24 7 117 24 7 117 21 7 47 23 7 118 






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39 11 76 13 11 77 14 11 78 13 11 77 39 11 76 38 11 79 






38 12 80 12 12 81 13 12 82 12 12 81 38 12 80 37 12 83 






37 13 84 11 13 85 12 13 86 11 13 85 37 13 84 36 13 87 






36 14 88 10 14 89 11 14 90 10 14 89 36 14 88 35 14 91 






35 15 92 9 15 93 10 15 94 9 15 93 35 15 92 34 15 95 






34 16 96 8 16 97 9 16 98 8 16 97 34 16 96 33 16 99 






33 17 100 7 17 101 8 17 97 7 17 101 33 17 100 32 17 102 






31 18 103 7 18 104 32 18 105 7 18 104 31 18 103 6 18 106 






31 19 107 5 19 108 6 19 109 5 19 108 31 19 107 30 19 110 






30 20 111 3 20 112 5 20 113 3 20 112 30 20 111 1 20 114 






25 21 119 43 21 120 24 21 121 43 21 120 25 21 119 26 21 122 






26 22 123 42 22 124 43 22 125 42 22 124 26 22 123 27 22 126 






27 23 127 29 23 128 42 23 129 29 23 128 27 23 127 28 23 130 

         
      
   

      
         
            
               
                  
                     
                        
                           
                              
                           
                           
                              
                           
                           
                              
                           
                           
                              
                           
                           
                           
                              
                           
                           
                              
                           
                           
                              
                           
                           
                              
                           
                           
                              
                           
                           
                              
                           
                           
                              
                           
                           
                              
                           
                           
                              
                           
                           
                              
                           
                           
                              
                           
                           
                              
                           
                           
                              
                           
                           
                              
                           
                           
                              
                           
                           
                              
                           
                        
                     
                  
               
            
         
      
   
   
      
   

If you don’t already have a copy download sketchUp from google. The free version is all you need for this tutorial. Once you download it you will notice that sketchUp allows you to search the google 3d warehouse. The warehouse house numerous models that you can use in your projects it is easy to import the files into sketchUp the warehouse browser allows you to save your files as colloda or google earth files. You can also model your files in sketchUp. To convert a model from a .kmz file to a colloda file is easy all you have to do is export the file as a .KMZ file or the native format for google earth. Once you have exported the file to your desktop you can right click on it rename the extension from .kmz to .zip the kmz or google earth file is a zip file once you open it you will see your model files and the colloda or .dae file this file is really a simple .xml file that describes your model. When importing numerous models from google for a scene you will need to edit this file to make sure your models don’t have the same texture names to do this just open the file in a text editor rename the .jpg or .png files to be different from the models you previously exported that it. Papervision3d makes 3d content a breeze! PaperVision3d also allows you to add interactive materials in your model like .swf movies or youtube videos. When working with papervision3d you might also want to download vizualpv3d.

Download the Project Files

Flash News Links:
Flash will now allow developers to Publish to the iPhone
Push Button Engine – Cool Game Framework
Hype Framework (Generative Art / Animation) is now out!
vizualpv3d
Unity 3D Indie Version is now Free!

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  5. PaperVision3D RSS Reader Alpha

Posted in 3d, ActionScript, i-create | Tagged ActionScript, as3, Experiment, Flash Develop, PaperVision3D, Tutorial

Brendon Smith

GUI Development, Action Script, Java Script, .NET, AJAX, Java, PHP, CakePHP, Mashup Development, Flash, Silverlight, C#, XML, SQL, Apache, IIS, Photoshop, Fireworks,etc.. Oh, and Biking and Camping

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