You will only be able to see the example below if you have a webGL compatiable browser. Here are instructions on how to get a webGL browser.
To create the environment that are displayed above it was easy. I was able to download Quake3 maps from a few sites like lvlworld or Map Factory. Once the maps have been downloaded and unzipped notice that it has a .pk3 extension change it to a zip file and then extract it. You will find all you need in that folder from their all you have to do to get it into CopperCube is navigate to the folder named Map and select the .bsp file and from that point on you are good to go. I have also been attempting to convert these files to OBJ and then bring them into PreFab. I will keep you all posted on the updates as I progress.