So What is TweetBalster?
TweetBlaster is a social first person shooter that’s also a simple game of tag. When you submit tweet hash tags into TB, it populates the levels with them. Each time you “Blast” in TB, you send a tweet randomly picked from the ones you submitted. This tweet notifies the user that you have “Blasted their tweet.” The format is “@whomever ‘tweet content’ #TB http://bit.ly/tweet_blaster.” I am still in the process of changing the stArcade9.com site. The site will track posts that have been blasted from the mobile application.
I have decided I will start to post more now on my blog. I am switching my focus now away from TweetBlaster. I want to focus on C++ development for my experiments and future games. The reason for this is primarily to become better at C++ and because I can port C++ applications relatively painlessly to Adobe Air and webGL. To do this I will utilize Flascc and Emscripten. I have seen some great webGL ports using emscripten that run blazingly fast even on mobile devices. I also fully expect that when the next version of Android is released Key Lime Pie it will most likely support webGL by default. Another added benefit will be that If I want to build a native version I will always have that option it will obviously just be a pain to re-write pieces of the applications for different platforms. Right now I am in the process of evaluating porting over Jedi Outcast from native to webGL. So hopefully in the near future I will be able to share with you what I have learned. I am also studying openFrameworks and Cinder++ because when I write a new game I would like it to be utilizing one of those frameworks.