By Brendon Smith on January 29, 2010
Quick Tip:
Utilize Firebug with ActionScript to trace out tough Bugs
Add the import statment at the Top and then call it anywhere Handy:) Note I was having troubles getting it to work with Firebug 1.5 but on Firebug 1.4.5 works like a charm!
import flash.external.ExternalInterface;
ExternalInterface.call( "console.log" , "Omaha Winter. Camera Z:" + cam.z);
The example below [...]
Posted in 3d, ActionScript, Flash, i-create | Tagged 3d, ActionScript, Android, Firebug, Internet Explorer 6, Panoramic, quick tip, Smartphones
By Brendon Smith on December 19, 2009
Ice-nine is a fictional material conceived by writer Kurt Vonnegut in his novel Cat’s Cradle. It is supposed to be a more stable polymorph of water than common ice (Ice Ih) which instead of melting at 0° Celsius (32° Fahrenheit), melts at 45.8°C (114.4°F). When ice-nine comes into contact with liquid water below 45.8°C (which [...]
Posted in 3d, Adobe, Flash, i-create, Linux, Open Source | Tagged 3d, ActionScript, Adobe, Alchemy, as3, Games, Technology/Internet
By Brendon Smith on June 27, 2008
Well here is my cubic panoramic picture of Memorial Park. I actually took this picture several years ago. This is an extremely simple almost out of the box example of how to use PaperVision3D. PaperVision3D is a rather complicated ActionScript library with a plethora of classes to learn. So I will be busy teaching myself [...]
Posted in 3d, ActionScript | Tagged 3d, ActionScript, PaperVision3D
By Brendon Smith on June 10, 2008
Unity3d just came out with support for the Wii! Unity is also going to be working on the iPhone soon. Thats cool so what is Unity? Unity is a game engine that allows developers to rapidly create games on multiple platforms. Unity also has a $200 indie developer license (please note [...]
Posted in 3d, ActionScript, C#, Game Creation | Tagged 3d, ActionScript, Unity3d
By Brendon Smith on July 23, 2006

Improvements on Blender 3d recently the blender community release Blender 2.42 the new version vastly enhances Blender 3d. You might have heard of the Open Movie project. The Open Movie by Orange is extremely well done you would know if you have seen it. It is an excellent advertisement for precisely what is enticing about the open source community. While creating the movie the artist gave Ton some suggestions on improving the interface, physic engine, node hierarchy, etc.. Many exciting new changes have been added into the new build that enhances the user experience making it a little easier for a newbie to get a grasp on the tools they have. I have always thought Blender was a worthy project. I remember donating to the Blender Foundation to open the source. It was well worth my money.
Here are a few of the new improvements:
Character Animation Tools:
Some features were in use during the Orange project that didn't make it in the 2.41 release. This includes "Custom Bones", to create useful 3d interfaces to manipulate Armatures, and support for "Bone Layers", allowing you to organize a rig much better.
The Nodes UI:
Description of the new Node Editor and all aspects of working with Nodes and linking them.
Generic Node editing system:
Technical notes about the implementation of Blender's node system. This is used now for Shading and Compositing, but allows future expansion in many different areas.
Game engine and physics:
The game engine new physics engine – Bullet – has been improved the past 6 months a lot.
Links:
Download Blender 3d

Orange Open Movie Projects
Posted in 3d, Blender 3d Movie, New Features, Orange | Tagged 3d
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