Keep Up On FlipBoard
The latest version of Firefox which launched last week includes a major update to the user interface as well as to features like Sync. Another area in which this release brings significant improvements is in asm.js performance, which as we will see below is very important for things like games. To put that aspect of […]
Trends come and trends go. The ones that stick around the longest do so because they solve a particular problem. A trend that’s popular right now for that very reason, is sticky elements; elements that behave normally until we scroll, and then maintain their presence on the page somehow. The trend started with sidebars, but where […]
This week we transition from 2.5D into full 3D. Support Coding Math: http://ift.tt/SfmUUR Source Code: http://ift.tt/SfmSfG
I got my first game console, the original Nintendo, in 1985 and it forever changed my life. Today, kids take for granted how accessible and abundant games are.
The biggest news coming out of the Game Developers Conference (GDC) in San Francisco might be about the next gen Occulus Rift Dev kit or the new Sony “Project Morpheus.” However, the true sneaker surprise is currently nothing more than a footnote in the announcement of the Unity 5 engine.
One year ago when we decided to sacrifice all of our spare time to create Babylon.js we had a really interesting discussion about using TypeScript as main…
This is a screencast for learningthree.js blog. It is about “Realistic Physics for Your 3D Game with THREEx.Oimo Game Extension For three.js”. Read more at h…
Tachikomas are robotic spider tanks (which can also double as vehicles) from the anime TV series Ghost In The Shell: Stand Alone Complex. Despite some fairly relentless fan service, it’s a great show.
Lasers, robots and Machinima top this week’s WebGL developments. Jerome Etienne, creator of the great blog Learning Three.js, has been a busy boy with his ‘one THREEx a day’ challenge. Here are how-to’s on developing threex extensions for video textures, realistic physics, and dynamic lasers. Choose your next witticism carefully, Mr. Bond; it may be your last. Giles […]
haXe / ActionScript / Air:
Haxor the HTML5 and WebGL engine has been released, currently as a direct download, Haxor “combines the power of [the] Haxe language, HTML5 [and] WebGL to easily develop powerful applications that can run in any modern browser”.
As promised, I’ve been working on writing out a tutorial on my personal workflow, and the same process I used in Sail! It’s aimed towards people who work with Unity3D but don’t know the first thing about modeling (it’s a lot easier than you’d think!), but it can also be useful to people who get […]
A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably interesting to Unity users; whereas second one for the ones curious on how we work and develop stuff. Short summary: Unity 4.5 will have a “wow, many shaders, much fast” shader importing and better […]
Disrupt NY 2014 kicks off in less than a week, and we’re thrilled to announce that Brendan Iribe, Oculus VR founder and current CEO, will join us for a fireside chat to talk about Oculus’ future now that the company has been acquired by Facebook. Brendan is scheduled to talk on Monday, May 5th at 2pm.
Imogen Heap’s sensor-packed gloves will change digital music making forever (interview)
What’s next in mobile? Find out at MobileBeat, VentureBeat’s 7th annual event on the future of mobile, on July 8-9 in San Francisco. Register now and save $400! Digital music is made out of square and sine waves. These sounds …
Becoming an independent PlayStation 4 developer is easy, Sony’s Adam Boyes tells us: “You just have to sign up.” The PlayStation VP of publisher and developer relations was explaining what the company has done to woo indie devs. Half the job was just…
Like some, Mozilla is concerned that the FCC’s second take on net neutrality won’t be enough to guarantee that internet service providers (ISPs) treat all content fairly. To that end, the Firefox developer has just given the FCC a solution of its…
The studio behind Rock Band has a new rhythm game out for the iPhone and iPad that creates its levels around each player’s own music collection.
Joshua Davis님이 사진을 게시했습니다.
via Instagram ift.tt/QXebWr