I will start publishing this list on a weekly basis it is a collection of links that deal with interactive content.  If you are a creative engineer or developer you may find some of these links to be very informative and handy. 
Keep Up On FlipBoard

HTML5 and JavaScript:

Collective #113 – CSS True Titles * Sorting * Isomer * Inline SVG vs Icon Fonts * Project Parfait * Politespace * Hutt * seen.js

Collective #114 – CSS Shapes 101 * Web Fundamentals * Velocity.js * GestureKit * Panoramic * Codassium

CSS vs. JS Animation: Which is Faster?
How is it possible that JavaScript-based animation has secretly always been as fast — or faster — than CSS transitions? And, how is it possible that Adobe and Google consistently release media-rich mobile sites that rival the performance of native apps? This article serves as a point-by-point walkthrough of how JavaScript-based DOM animation libraries, such […]

Create a Brilliant Sprited, CSS-Powered Firefox Animation

Velocity Animation Outperforms jQuery at All Level


BEST FOR… Managing JavaScript Small amounts of JavaScript code are best included using the Script tag. Once a program is made up of a group of interdependent libraries, a more sophisticated way tends to lead to better results. Require.js offers utility functions to simplify things.

asm.js performance improvements in the latest version of Firefox make games fly!
The latest version of Firefox which launched last week includes a major update to the user interface as well as to features like Sync. Another area in which this release brings significant improvements is in asm.js performance, which as we will see below is very important for things like games. To put that aspect of […]

How to create an animated sticky header, with CSS3 and jQuery
Trends come and trends go. The ones that stick around the longest do so because they solve a particular problem. A trend that’s popular right now for that very reason, is sticky elements; elements that behave normally until we scroll, and then maintain their presence on the page somehow. The trend started with sidebars, but where […]

Coding Math: Episode 24: 3D Points and Lines

This week we transition from 2.5D into full 3D. Support Coding Math: http://ift.tt/SfmUUR Source Code: http://ift.tt/SfmSfG

Build for the Next Generation of Gamers with Fire TV

I got my first game console, the original Nintendo, in 1985 and it forever changed my life. Today, kids take for granted how accessible and abundant games are.


The Approaching WebGL Arms Race
The biggest news coming out of the Game Developers Conference (GDC) in San Francisco might be about the next gen Occulus Rift Dev kit or the new Sony “Project Morpheus.” However, the true sneaker surprise is currently nothing more than a footnote in the announcement of the Unity 5 engine.

Why we decided to move from plain JavaScript to TypeScript for Babylon.js
One year ago when we decided to sacrifice all of our spare time to create Babylon.js we had a really interesting discussion about using TypeScript as main…

Realistic Physics for Your 3D THREE.js Game with THREEx.Oimo http://ift.tt/R8ckO8

This is a screencast for learningthree.js blog. It is about “Realistic Physics for Your 3D Game with THREEx.Oimo Game Extension For three.js”. Read more at h…

Build an Anime Robot in WebGL Using Three.js

Tachikomas are robotic spider tanks (which can also double as vehicles) from the anime TV series Ghost In The Shell: Stand Alone Complex. Despite some fairly relentless fan service, it’s a great show.

WebGL around the net, 6 May 2014
Lasers, robots and Machinima top this week’s WebGL developments. Jerome Etienne, creator of the great blog Learning Three.js, has been a busy boy with his ‘one THREEx a day’ challenge. Here are how-to’s on developing threex extensions for video textures, realistic physics, and dynamic lasers. Choose your next witticism carefully, Mr. Bond; it may be your last. Giles […]

haXe / ActionScript / Air:

Haxe Roundup № 199

Haxor the HTML5 and WebGL engine has been released, currently as a direct download, Haxor “combines the power of [the] Haxe language, HTML5 [and] WebGL to easily develop powerful applications that can run in any modern browser”.

SimsUshare is the first mobile app in the world that lets you take your own photos and enhance them with sequenced animations such as smoke, fire, and explosions, or other simulated effects, to make realistic simulations for training or pre-planning potential emergency incidents.

Upload your SWF files and watch it become SVG very quickly. Navigate through frames and generate SVG for specific frame. Zoom in and out as you like and hit save to download the output file. This is a free to use SWF to SVG online converter.


Blender to Unity Workflow! Part 1
As promised, I’ve been working on writing out a tutorial on my personal workflow, and the same process I used in Sail! It’s aimed towards people who work with Unity3D but don’t know the first thing about modeling (it’s a lot easier than you’d think!), but it can also be useful to people who get […]

Shader Compilation in Unity 4.5
A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably interesting to Unity users; whereas second one for the ones curious on how we work and develop stuff. Short summary: Unity 4.5 will have a “wow, many shaders, much fast” shader importing and better […]

New Technology:

Oculus CEO Brendan Iribe Joins Us To Talk VR In The Facebook Era At Disrupt NY
Disrupt NY 2014 kicks off in less than a week, and we’re thrilled to announce that Brendan IribeOculus VR founder and current CEO, will join us for a fireside chat to talk about Oculus’ future now that the company has been acquired by Facebook. Brendan is scheduled to talk on Monday, May 5th at 2pm.

Imogen Heap’s sensor-packed gloves will change digital music making forever (interview)
What’s next in mobile? Find out at MobileBeat, VentureBeat’s 7th annual event on the future of mobile, on July 8-9 in San Francisco. Register now and save $400! Digital music is made out of square and sine waves. These sounds …

Becoming an independent PlayStation 4 developer is easy, Sony’s Adam Boyes tells us: “You just have to sign up.” The PlayStation VP of publisher and developer relations was explaining what the company has done to woo indie devs. Half the job was just…

Mozilla asks the FCC to rethink net neutrality with content providers in mind

Like some, Mozilla is concerned that the FCC’s second take on net neutrality won’t be enough to guarantee that internet service providers (ISPs) treat all content fairly. To that end, the Firefox developer has just given the FCC a solution of its…

‘Rock Band’ creator’s new iOS rhythm game creates levels around your own music

The studio behind Rock Band has a new rhythm game out for the iPhone and iPad that creates its levels around each player’s own music collection.

Generative Art:

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