Here are a few curated links from around the web. If you are a creative engineer or developer you may find some of these links to be very informative and handy. 
Keep Up On FlipBoard

Web Development Tools You Need to Know by the End of 2014

If you are web developer you have probably heard about some (or all) of these tools: npm (Node Packaged Modules)” package manager for node.jsBower”…

Most Popular Chrome Extensions and Posts of 2014

Chrome quickly skyrocketed from a Google pet project to the most popular browser in the world. Here are some of our most popular Chrome extensions and guides from Lifehacker in 2014…

Most Popular Firefox Extensions and Posts of 2014

Firefox may not be as popular as it once was, but we still love it here at Lifehacker. Here were the most popular Firefox extensions and guides we featured in 2014…

Collective #147

Creating Animated GIFs * SVG Christmas Card * Flickity * Flexbox adventures * CSS Animated Headlines * Optimizing SVGs * Future of CSS * Material UI Colors

Collective #147 was written by Mary Lou and published on Codrops.

Best Practices for Building HTML5 Applications

HTML5 has proven itself to be a reliable and powerful platform for building robust applications across a variety of devices. However, as web technology continues to evolve at a rapid pace, it can be difficult for developers to stay on top of the latest tools and techniques. Check out this article and our upcoming webinar.

50+ fantastic freebies for web designers, January 2015

We’re back with another huge collection of free resources to fill up your designer’s toolbox. This month’s collection includes icons, mockups, templates, plugins and tons more. Take a browse through, see what’s available, and download what you like. Let’s get 2015 off to an awesome start… Material Design Icons (Expanded Color Version) This is a […]

Collective #151

Content Filter * Tint UI * CSS Selectors 4 * Heavenly Glory * PicSvg * Design Break * Blockrain.js * gittask

Collective #151 was written by Mary Lou and published on Codrops.

4 essential layout trends for 2015

The web has changed a lot over the last decade, and at the same time it hasn’t changed at all. If we look back 10 years we will find that the web had a very common layout pattern at work across the bulk of sites. This go-to pattern consisted of a header, footer, sidebar and […]


haXe and AS3

HxLanguageServices is nothing but an amazingly ambitious project. Carlos Ballesteros Velasco describes HxLanguageServices over of the Haxe mailing list as a way to provide “tooling for Haxe in order to be productive”. As a proof of what the library can do, Carlos has created a demo IDE.
After a short break from writing the roundup, lets get started with all the new library releases. Hugh Sanderson started the new year by releasing NME 5.2.7, NME dev-1.3.5 Waxe 3.1.1 and GM2D 3.2.5….
NEO Scavenger, a “game where you must survive in the wasteland long enough to figure out who you are” created by Daniel Fedor using Haxe and OpenFL has received great reviews. As of today, NEO…

Native Extensions 101

The DiaDraw Team would like to wish you a very happy festive season with our Native Extensions 101 collection of articles and tutorials on making Adobe AIR Native Extensions. Enjoy!

Atypic – inspiring, easy and playfull photo editor Atypic is…

Atypic – inspiring, easy and playfull photo editor

Atypic is not like the others! It contains effects and editing capabilities you will not find anywhere else. Intuitive and simple, it allows you to create original and spectacular images easily. Playful, image editing becomes a game!

3rd world of Namide This 3rd version of Namide’s universe is…

3rd world of Namide

his 3rd version of Namide’s universe is created with procedural algorithms (like the previous versions).

This creation is programmed with Haxe and exported for Web (Flash or JavaScript). The 3D engine is Heaps, it uses Stage3D for Flash and WebGL for JavaScript.

The procedural generation allows to build a lot of elements (32 000 cubes) for a light weight.

The generated SWF weighs 134ko versus 358ko for the minified JavaScript (WebGL version).

The render has no textures, the color’s datas are stored in each vertex and interpolated by the shaders.

WebGL, OpenGL, and VR

Razer Announces $199 ‘Open Source’ Virtual Reality Headset

The headset, which the company says will arrive this June, is meant to serve as an alternative hardware test bed for developers looking at the VR space. Read More

What VR needs next

Virtual reality is actually real, and it’s finally here. But there’s a lot of work that needs to be done before it’s ready to be experienced by everyone.

Blend4Web’s 2015 Greeting Card

The Blend4Web team has created an awesome interactive greeting card for you to explore. With this interactive 3D greeting card you have no excuse not to congratulate your friends, loved ones or those who visit your blog and favorite social account (Facebook, Twitter and so on). Try opening the presents, turn on the TV and […]

Path Tracing 3D Fractals

In some ways path tracing is one of the simplest and most intuitive ways to do ray tracing. Imagine you want to simulate how the photons from one or more light sources bounce around a scene before reaching a camera. Each time a photon hits a surface, we choose a new randomly reflected direction and … Continue reading Path Tracing 3D Fractals

Game Engines

Blender Market: Random Object Array

Artunchained’s ‘Random Object Array’ add-on allows easy randomization of scenes without endless tweaking of particle systems. Years ago I proposed on Blenderstorm to add random values to the array modifier. It never happened. I was tired of tweaking a particle system for an hour, just to realise that the desired result cannot be made that […]

Calling all VR enthusiasts: target the Oculus Rift with Unity Free

Great news! The Unity Free integration for Oculus is now available. The Unity Free integration for Oculus gives you access to the exact same Oculus features as users of Unity Pro. You can use Unity 4.6 and the Oculus integration package to deploy any sort of VR content imaginable to the Rift! Once you’ve got your […]

If you’re creating anything procedural, you’re almost guaranteed to come in need of random numbers at one point. In this article we’ll look into two different ways to produce random numbers – random number generators and random hash functions.
Toms Adventures Blender RPG

Blenderrendersky is working on a large BGE project. I´m making a new game called Toms Adventures with the Blender game engine. Everything is created by me and a friend who helps with textures. I hope this game can evolve into something big. Take a look at the Gamejolt page or the Blenderartist thread.

The Overkill Festival 2015, Enschede, Netherlands / 24-25 Jan 2015

The Overkill is a 48 hours nonstop event focused on the gaming culture located in Enschede, Netherlands. The festival stands at the point where films, video games, art, technology and science meet and interact with each others. The festival wants to show how this interconnections influence the evolution of our society. In partnership with the […]

Create a neon light in Blender

Using some text object tools in Blender, Naman creates this neon light image. Naman writes: Hi guys, Another cool feature in text section in blender. In this video we will create a neon light in blender without using splines. watch till the end to see the best part of it :D Have fun and happy Blending